Curl Clash — Privacy Policy

Last updated: 10 October 2026

Curl Clash collects only what it needs to run online matches, rankings and friends, crash reports to fix bugs, and — through Google AdMob — what is needed to show the ads that keep the game free. It does not sell your data, keeps only simple daily usage counts on its own server, and uses no third-party analytics or tracking.

Who we are

This policy covers the Curl Clash mobile game and the website curlclash.com. The data controller is Åke Joakim Gudmunds, an individual developer based in Sweden ("we", "us").

Contact for anything about your data: privacy@curlclash.com.

This policy applies to everyone who installs or plays Curl Clash, whether offline against the bot or online against other players.

What data we collect

Curl Clash has no sign-up. When you first go online, the game creates an account tied to an identifier of your device. We never ask for your real name, email, phone number, location or contacts.

DataExamplesWhenStored
Device identifierAn app-specific ID generated by your deviceFirst time you go onlineGame server
Account dataInternal user ID, a random username, the display name you chooseWhen you go online / pick a nameGame server
Gameplay dataMatch results, scores, opponents, ranked division and rating, placement progressOnline and ranked matchesGame server
Social dataFriends list, friend requests, match challenges, private match codesWhen you use friends or play with a friendGame server
CosmeticsStone skins you own and have equippedWhen you unlock or equip itemsGame server and your device
Technical dataIP address and connection times in server logsEvery connection to the game serverGame server logs
Crash and error reportsError message, device model, OS version, app version, recent in-game events (e.g. "match started")When the game hits an error on a phoneSentry (EU)
Usage countsDaily totals per account: ads shown and watched, ticket prompts, how long the ranked queue tookDuring playGame server
Advertising dataYour device's advertising ID, IP address, device and app information, ad interactions, your consent choiceWhen the game loads or shows an adGoogle (AdMob)
Local settingsSound, language, graphics quality, tutorial progress, ticket and ad countersOn your deviceYour device only

Your display name, ranked division and match results are visible to other players you play against or who search for you, and on the leaderboard. Crash reports never contain your display name or friends, and the game has no chat.

How we use it

We use your data to run the game, keep it fair and working, and pay for it with ads. We do not profile you for advertising ourselves and we do not sell or rent your data.

PurposeData usedLegal basis (GDPR)
Run online and private matches, matchmaking, friends and challengesDevice identifier, account, gameplay and social dataContract — providing the game you asked to play (Art. 6(1)(b))
Ranked ladder, divisions and the leaderboardGameplay dataContract (Art. 6(1)(b))
Keep your cosmetics and progress across sessionsAccount data, cosmeticsContract (Art. 6(1)(b))
Prevent cheating, abuse and spam (e.g. rate limits, result validation)Gameplay data, technical dataLegitimate interest in a fair, secure game (Art. 6(1)(f))
Find and fix crashes and bugsCrash and error reportsLegitimate interest in a stable game (Art. 6(1)(f))
See how ads, tickets and matchmaking work so we can tune them (e.g. fewer ads, shorter queues)Usage countsLegitimate interest in a balanced, working game (Art. 6(1)(f))
Personalised ads (Google AdMob)Advertising dataYour consent (Art. 6(1)(a)), asked in the game before any personalised ad is shown
Non-personalised ads, ad fraud prevention and frequency limitsAdvertising data without the advertising ID used for profilingLegitimate interest in funding a free game (Art. 6(1)(f)); storage on your device only with consent where the law requires it
Answer your requestsWhatever you send us by emailLegitimate interest / legal obligation (Art. 6(1)(f), (c))

We make no decisions about you based solely on automated processing that have legal or similarly significant effects. Matchmaking and ranking only decide who you play and which division you are shown.

Who we share it with

We share data only with the service providers below, who process it on our behalf under a data processing agreement, and with authorities when the law requires it.

ProviderWhat it doesDataLocation
Hetzner Online GmbHHosts our game server (Nakama) and its databaseAll game-server data and server logsFinland (Helsinki)
Functional Software, Inc. (Sentry)Crash and error reportingCrash and error reportsEU (Germany) data region
Vercel Inc.Hosts the curlclash.com websiteStandard web server logs (IP address, browser) when you visit the siteGlobal edge network (USA-based company)
Google (Google Play)Distributes and updates the appGoverned by Google's own privacy policyGoogle
Google Ireland Ltd. (Google AdMob)Shows ads in the game and asks for your consent (Google's User Messaging Platform)Advertising dataEU and USA

Other players see your display name, ranked division, equipped stone skin and match results.

Ads. The game shows ads from Google AdMob: an optional ad to refill ranked tickets, and an ad break between ends in bot matches. Players in the EU/EEA, the UK and Switzerland are asked for consent the first time the game starts, before any ad is requested. If you decline, you can still play and see ads, but they are not personalised. You can change your choice at any time in the game under Settings → Privacy settings, and reset or delete your advertising ID in your phone's settings (Android: Settings → Google → Ads). Google uses this data as described in Google's privacy policy and how Google uses information from apps that use its services. Google lists the ad technology partners it works with in the consent dialog.

Not used: third-party analytics or tracking SDKs, in-app purchases. The usage counts above stay on our own server and are never shared. If we add purchases, we will update this policy first.

How long we keep it

We keep your account and game data while your account is in use, and delete it on request or after 24 months without any online play.

DataKept for
Account, gameplay, social and cosmetics dataUntil you delete your account, or 24 months after your last online session
Usage countsSame as your account
Match historySame as your account; in other players' history your name is replaced by "Deleted player"
Server logs (IP address, connection times)30 days
Crash and error reports90 days (Sentry retention)
Advertising dataSet by Google; see Google's privacy policy. Your consent choice is stored on your device until you change it or clear the app's data
Data on your deviceUntil you clear the app's data or uninstall it

Deleting your account: see curlclash.com/delete-account. In the game: Settings → Delete account. Or email privacy@curlclash.com with your display name. We delete the account and all its game-server data within 30 days. Uninstalling the game removes local data but does not delete your online account.

Your rights

You can ask us at any time to see, correct, export or delete your data, and we answer within one month.

Under the GDPR you have the right to:

To use any of these rights, email privacy@curlclash.com with your display name. We may ask a question to make sure the request comes from the account owner.

If you think we handle your data wrongly, you can complain to the Swedish Authority for Privacy Protection (IMY) or the data protection authority where you live.

Children

Curl Clash is not directed at children under 13, and we do not knowingly collect data from them. In the EU, players under 13 (the age of digital consent in Sweden) should only play online with a parent's permission. If you believe a child has given us data without that, email us and we will delete it.

Security and transfers

All traffic between the game and our server is encrypted (HTTPS/TLS), and the server only accepts game actions it can validate. Our game server and crash reporting are hosted in the EU. Google and Vercel may process data in the USA; for that we rely on the EU–U.S. Data Privacy Framework (both companies are certified) or the EU Standard Contractual Clauses.

Changes to this policy

We will post any change on this page and update the date at the top. If a change affects how we use data you already gave us, we will also tell you in the game before it takes effect.

Contact

Åke Joakim Gudmunds, Sweden — privacy@curlclash.com